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Posts: 1343
12/23/11 01:09 PM
Mateui wrote:ArtieeLange wrote:Mateui wrote:There is no universal strategy that will guarantee you success. The obvious strategy reflects how flawed the game of Survivor is: According to the producers "teams" on day one, form an alliance with 5 random people. On day one = you aren't outplaying or outwitting anyone. That's how Parvati won, that's how Sophie won, that is how countless players won. The game needs changing to prevent this nonsense. The game doesn't really need changing to prevent this. They simply need to reintroduce tribal swaps back into the game. When players get separated from their initial alliance they're forced to make a new one with other people to survive and this leads to more social interactions and strategy post-merge when everyone needs to decide whether they want to jump back to their old alliance or stick to the new one.
ArtieeLange wrote:Mateui wrote:There is no universal strategy that will guarantee you success. The obvious strategy reflects how flawed the game of Survivor is: According to the producers "teams" on day one, form an alliance with 5 random people. On day one = you aren't outplaying or outwitting anyone. That's how Parvati won, that's how Sophie won, that is how countless players won. The game needs changing to prevent this nonsense.
Mateui wrote:There is no universal strategy that will guarantee you success.
Posts: 604
12/23/11 01:46 PM
12/23/11 08:11 PM
Fart Party wrote: It's a lottery on what kind of tribe and alliance you get.
Posts: 892
12/24/11 01:35 AM
Posts: 5892
12/24/11 11:06 AM
Registered user
ArtieeLange wrote:Mateui wrote:ArtieeLange wrote: The obvious strategy reflects how flawed the game of Survivor is: According to the producers "teams" on day one, form an alliance with 5 random people. On day one = you aren't outplaying or outwitting anyone. That's how Parvati won, that's how Sophie won, that is how countless players won. The game needs changing to prevent this nonsense. The game doesn't really need changing to prevent this. They simply need to reintroduce tribal swaps back into the game. When players get separated from their initial alliance they're forced to make a new one with other people to survive and this leads to more social interactions and strategy post-merge when everyone needs to decide whether they want to jump back to their old alliance or stick to the new one. That's what I've been saying for years. "Solution: eliminate the two randomly selected artificially forced "teams". Artificiality has no place in a game of outwit, outplay, outlast, it does not work, and it leads to undeserving survivors. Have dynamic teams based on the best and worst performers of each challenge. Each player is individually ranked, the top performers go home (to the 'winners camp'), while the bottom performers go to Tribal Council (and then to sleep in the 'losers camp') .Specifically this will automatically remedy some flaws in the game. During challenges, a player who wants to quit has no reason not to quit first. When Jeff brings out food, there is nothing holding the quitter back, unless they want to win. With my system when each player is ranked, each player has incentive to not just win, but incentive to compete and do the best they can, better than as many as they can. My system tests all players, equally and identically. All the victors emerge and are rewarded, guaranteed. All the defeated are penalized, guaranteed. Thus, they are trained to appreciate personal victory and its rewards (judging by some of the pathetic fucks make it through casting, probably for the first time in their life). What happens next, what the players do next, decide next, is the basis of an unpredictable, entertaining show that makes the current version of Survivor look like childs play."
Mateui wrote:ArtieeLange wrote: The obvious strategy reflects how flawed the game of Survivor is: According to the producers "teams" on day one, form an alliance with 5 random people. On day one = you aren't outplaying or outwitting anyone. That's how Parvati won, that's how Sophie won, that is how countless players won. The game needs changing to prevent this nonsense. The game doesn't really need changing to prevent this. They simply need to reintroduce tribal swaps back into the game. When players get separated from their initial alliance they're forced to make a new one with other people to survive and this leads to more social interactions and strategy post-merge when everyone needs to decide whether they want to jump back to their old alliance or stick to the new one.
ArtieeLange wrote: The obvious strategy reflects how flawed the game of Survivor is: According to the producers "teams" on day one, form an alliance with 5 random people. On day one = you aren't outplaying or outwitting anyone. That's how Parvati won, that's how Sophie won, that is how countless players won. The game needs changing to prevent this nonsense.
Posts: 1955
12/24/11 02:37 PM
ArtieeLange wrote:Sandra won because she is a minority with a hero soldier husband, that's called luck, not strategy. Russell is the greatest player in the history of Survivor, he got to the end twice by making big moves. He failed to address the jury with the blunt reality that their bitterness is a direct result of his superiority, and thus he deserves the vote. The obvious strategy reflects how flawed the game of Survivor is: According to the producers "teams" on day one, form an alliance with 5 random people. On day one = you aren't outplaying or outwitting anyone. That's how Parvati won, that's how Sophie won, that is how countless players won. The game needs changing to prevent this nonsense.
Posts: 188
12/24/11 03:29 PM
Posts: 371
12/24/11 10:12 PM
12/25/11 02:27 AM
Mateui wrote:ArtieeLange wrote:Mateui wrote:The game doesn't really need changing to prevent this. They simply need to reintroduce tribal swaps back into the game. When players get separated from their initial alliance they're forced to make a new one with other people to survive and this leads to more social interactions and strategy post-merge when everyone needs to decide whether they want to jump back to their old alliance or stick to the new one. That's what I've been saying for years. "Solution: eliminate the two randomly selected artificially forced "teams". Artificiality has no place in a game of outwit, outplay, outlast, it does not work, and it leads to undeserving survivors. Have dynamic teams based on the best and worst performers of each challenge. Each player is individually ranked, the top performers go home (to the 'winners camp'), while the bottom performers go to Tribal Council (and then to sleep in the 'losers camp') .Specifically this will automatically remedy some flaws in the game. During challenges, a player who wants to quit has no reason not to quit first. When Jeff brings out food, there is nothing holding the quitter back, unless they want to win. With my system when each player is ranked, each player has incentive to not just win, but incentive to compete and do the best they can, better than as many as they can. My system tests all players, equally and identically. All the victors emerge and are rewarded, guaranteed. All the defeated are penalized, guaranteed. Thus, they are trained to appreciate personal victory and its rewards (judging by some of the pathetic fucks make it through casting, probably for the first time in their life). What happens next, what the players do next, decide next, is the basis of an unpredictable, entertaining show that makes the current version of Survivor look like childs play."The problem with the "decide who goes to tribal based on a challenge" idea is that if the weak castaways are smart they'll always band together and vote out the person who did the best in the challenge but still lost. Overall it's a bad idea.
ArtieeLange wrote:Mateui wrote:The game doesn't really need changing to prevent this. They simply need to reintroduce tribal swaps back into the game. When players get separated from their initial alliance they're forced to make a new one with other people to survive and this leads to more social interactions and strategy post-merge when everyone needs to decide whether they want to jump back to their old alliance or stick to the new one. That's what I've been saying for years. "Solution: eliminate the two randomly selected artificially forced "teams". Artificiality has no place in a game of outwit, outplay, outlast, it does not work, and it leads to undeserving survivors. Have dynamic teams based on the best and worst performers of each challenge. Each player is individually ranked, the top performers go home (to the 'winners camp'), while the bottom performers go to Tribal Council (and then to sleep in the 'losers camp') .Specifically this will automatically remedy some flaws in the game. During challenges, a player who wants to quit has no reason not to quit first. When Jeff brings out food, there is nothing holding the quitter back, unless they want to win. With my system when each player is ranked, each player has incentive to not just win, but incentive to compete and do the best they can, better than as many as they can. My system tests all players, equally and identically. All the victors emerge and are rewarded, guaranteed. All the defeated are penalized, guaranteed. Thus, they are trained to appreciate personal victory and its rewards (judging by some of the pathetic fucks make it through casting, probably for the first time in their life). What happens next, what the players do next, decide next, is the basis of an unpredictable, entertaining show that makes the current version of Survivor look like childs play."
Mateui wrote:The game doesn't really need changing to prevent this. They simply need to reintroduce tribal swaps back into the game. When players get separated from their initial alliance they're forced to make a new one with other people to survive and this leads to more social interactions and strategy post-merge when everyone needs to decide whether they want to jump back to their old alliance or stick to the new one.
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