Kitty Pryde1 wrote:
Every tribal council they survive is either a testament to their ability to either help their tribe win challenges
Uh...if they are voted off first it means the team lost the challenge, thats the point. The TEAM lost, but only one player gets penalized = Fail.
Kitty Pryde1 wrote:
Under a team-based system, there are dozens of reasons to keep a strong player in the game, but under your system, there is absolutely no reason to do so
You still don't get it. Under my system, there is no reason to keep a better player because the better players are
keeping themselves safe by earning their own immunity.
This is clearly way beyond your understanding, you are still thinking like the players are "owed" something, and the only way they get to stay is by
kissing ass. That system ends up with weaklings and shit ratings.
Kitty Pryde1 wrote:
And I love how your secondary solution basically removes the strategy aspect of the game entirely because it basically turns into "Player A has 8 votes, Player B has 1 vote...time to have a challenge to determine which one stays".
That would be great. Player B would be so pissed at whoever voted for them. Then they compete, and the real loser goes home, not the one that everyone
"h8s!"












